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Unity from Zero to Proficiency Ser.: Unity from Zero to Proficiency (Beginner) :

The “Unity from Zero to Proficiency (Beginner)” book is a comprehensive guide to learning programming and game development using the Unity engine. Written by author Patrick Felicia, this 464-page textbook provides a step-by-step approach to creating your first game. Published in 2019 by Independently Published, the book is designed for beginners looking to master programming […]

Voices That Matter Ser.: Fundamentals of Game Design by Ernest Adams (2009, …

The product is a textbook titled “Fundamentals of Game Design” by Ernest Adams, published by Pearson Education in 2009. It is part of the Voices That Matter Ser. This textbook covers the subject area of computer programming and games, providing 700 pages of valuable information for those interested in game design. With a trade paperback […]

Basics of Game Design – Moore, Michael

The “Basics of Game Design” by Michael Moore is a comprehensive textbook exploring the fundamentals of game design, particularly in the context of programming and games. Published by A + K Peter’s, The Limited in 2011, this 400-page paperback offers insights into the art and science of creating engaging and immersive gaming experiences. With a […]